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Rechercher

Social Sciences and Humanities; Health Sciences

Gregory West

Professeur agrégé

Faculté des arts et des sciences - Département de psychologie

Marie-Victorin, room E417

514 343-6111 #20436

gregory.west@umontreal.ca

Profile

Research expertise

La recherche du professeur West inclut les sujets reliés à l’attention visuelle, la mémoire spatiale, le contrôle moteur et la neuroplasticité. Elle est basée sur diverses techniques qui intègrent l'IRM, l'EEG et l’Eyetracking.

Projects

Research projects

2013 - 2021

LINKING THE ROLE OF EARLY PERCEPTUAL COMPETITION IN MOTOR OUTPUT EFFICIENCY

Lead researcher : Gregory West
Funding sources: CRSNG/Conseil de recherches en sciences naturelles et génie du Canada (CRSNG)
Grant programs: PVX20965-(RGP) Programme de subvention à la découverte individuelle ou de groupe
2014 - 2018

Video game

Lead researcher : Gregory West
Funding sources: FCI/Fondation canadienne pour l'innovation
Grant programs: PVXXXXXX-Fonds des leaders
2014 - 2018

EFFET DES JEUX VIDEO SUR L'INTEGRITE HIPPOCAMPALE

Lead researcher : Gregory West
Funding sources: FRQNT/Fonds de recherche du Québec - Nature et technologies (FQRNT)
Grant programs: PV113724-(PR) Projets de recherche en équipe (et possibilité d'équipement la première année)
2014 - 2017

UNE EVALUATION DES CONSEQUENCES DE L'UTILISATION HABITUELLE DES JEUX VIDEO D'ACTION SUR LES PROCESSUS RELATIFS AU STRIATUM

Lead researcher : Gregory West
Funding sources: FRQNT/Fonds de recherche du Québec - Nature et technologies (FQRNT)
Grant programs: PVXXXXXX-(NC) Établissement de la relève professorale
2014 - 2015

RESEAU DE BIO-IMAGERIE DU QUEBEC (RBIQ) THE EFFECT OF ACTION VIDEO GAMES ON HIPPOCAMPAL INTEGRITY

Lead researcher : Veronique Bohbot
Co-researchers : Richard Hoge , Pierre Jolicoeur , Franco Lepore , Gregory West , Julien Doyon
Funding sources: FRQS/Fonds de recherche du Québec - Santé (FRSQ)
Grant programs: PVXXXXXX-Réseaux thématiques de recherche

Outreach

Publications and presentations

Publications

Selected Publications:

Tiraboschi, G., Fukusima, S., & West, G.L. (in press). A placebo effect causes improved visual attention performance after video game playing. Journal of Cognitive Enhancement. 1-6.

Aumont, E., Blanchette, C., Bohbot, V.D. & West, G.L. (in press). Caudate nucleus dependent navigation strategies are associated with increased risk-taking and set-shifting behaviour. Learning & Memory. 1-8.  

Diarra, M., Zendel, B.R., Benady-Chorney, J., Blanchette, C., Lepore, F., Peretz, I., Belleville, S. & West, G.L. (in press). Playing Super Mario Increases Oculomotor Inhibition and Frontal Eye Field Grey Matter in Older Adults. Experimental Brain Research.   

Aumont, E., Bohbot, V.D., West, G.L. (2018). Spatial learners display enhanced oculomotor performance. Journal of Cognitive Psychology, 30, 872-879.

Blanchette, C., Amirova, J., Bohbot, V.D. & West, G.L. (2018). Autistic Traits in Neurotypical Individuals are Associated with Increased Landmark use During Navigation. PsyCH Journal. DOI: 10.1002/pchj.230

Bjornsdottir, R.T., Yeretsian, S., West, G.L., & Rule, N. O. (2018). When Words Become Borders: Ingroup Favoritism in Perceptions and Mental Representations of Anglo-Canadian and Franco-Canadian Faces. Group Processes & Intergroup Relations. doi.org/10.1177/1368430218789495

West, G. L., Konishi, K., Diarra, M., Benady-Chorney, J., Drisdelle, B. L., Dahmani, L., ... & Bohbot, V. D. (2018). Impact of video games on plasticity of the hippocampus. Molecular psychiatry. doi: 10.1038/mp.2017.155. [Epub ahead of print]

West, G.L., Zendel, B.R., Benady-Chorney, J., Konishi, K., Bohbot, V.D., Peretz, I., & Belleville, S. (2017). Playing Super Mario 64 Increases Hippocampal Grey Matter in Older Adults. PLoS One.

Benady-Chorney, J., Yau, Y., Zeighami, Y., Bohbot, V.D. & West, G.L. (2018). Habitual Action Video Game Players Display Increased Cortical Thickness in the Dorsal Anterior Cingulate Cortex. Neuroreport. 

West, G. L., Konishi, K., & Bohbot, V. D. (2017). Video Games and Hippocampus-Dependent Learning. Current Directions in Psychological Science, 26(2), 152-158.

Caplette, L., Wicker, B., Gosselin, F., & West, G. L. (2017). Hand position alters vision by modulating the time course of spatial frequency use. Journal of Experimental Psychology: General, 146(7), 917.

Drisdelle, B. L., Konishi, K., Diarra, M., Bohbot, V. D., Jolicoeur, P., & West, G. L. (2017). Electrophysiological evidence for enhanced attentional deployment in spatial learners. Experimental brain research, 235(5), 1387-1395.

Morin-Moncet, O., Therrien-Blanchet, J. M., Ferland, M. C., Théoret, H., & West, G. L. (2016). Action video game playing is reflected in enhanced visuomotor performance and increased corticospinal excitability. PLoS one, 11(12), e0169013.

West, G.L. & Lippé, S. (2016). The Development of Inhibitory Saccadic Trajectory Deviations Correlates with Measures of Antisaccadic Inhibition. NeuroReport, 27, 1196-201. 

Drisdelle, B.L., West, G.L. & Jolicoeur, P. (2016). The deployment of visual spatial attention during visual search predicts response time: Electrophysiological evidence from the N2pc. NeuroReport, 27, 1237-42. 

West, G., Drisdelle, B., Konishi, K., Jackson, J., Jolicoeur, P., & Bohbot, V. D. (2015). Habitual Action Video Game Playing is Associated with Caudate Nucleus-Dependent Navigational Strategies. Proceedings of the Royal Society B, 282, 1-9. 

West, G.L., Mendizabal, S., Carrière, M. and Lippé. S. (2014). Linear age-correlated development of inhibitory saccadic trajectory deviations. Developmental Psychology, 50, 2285-90. 

 Caplette, L., West, G.L., Gomot, M., Gosselin, F & Wicker, B. (2014). Affective and contextual values modulate spatial frequency use in object  recognition. Frontiers in  Psychology, 5, 512-520. 

West, G.L., Pratt, J., & Peterson, M. A. (2013). Attention is allocated to near surfaces. Psychonomic Bulletin & Review, 20, 1213-120.  

West, G. L., Al-Aidroos, N., & Pratt, J. (2013). Action video game experience affects oculomotor performance. Acta psychologica, 142, 38-42. 

Gozli, D. G., West, G. L., & Pratt, J. (2012). Hand position alters vision by biasing processing through different visual pathways. Cognition, 124, 244-250. 

Qian, S., Al-Aidroos, N., West, G.L., Abrams, R.A., & Pratt, J. (2012). The visual P2 is attenuated for objects near the hands. Cognitive Neuroscience, 3, 98-104. 

Disciplines

  • Psychology
  • Neurosciences

Areas of expertise

  • Aging
  • Visual attention
  • Motor control
  • Effects of video games
  • Cognitive training
  • Spatial memory